Moderator variable | Subgroup | Included literature | I2 | Effect size | 95% CI | Two-tailed test | |
---|---|---|---|---|---|---|---|
Z | P | ||||||
Gaming platform | Nintendo Wii Sports and Fit | 3 | 0% | 0.55 | (0.12, 0.97) | 2.51 | 0.01* |
Nintendo Wii Balance Board | 3 | 0% | 0.22 | (− 0.22, 0.66) | 0.98 | 0.33 | |
Xbox™ 360 | 4 | 0% | 0.54 | (0.22, 0.86) | 3.32 |  < 0.01** | |
Q4 Scene Interactive Training System | 3 | 37% | 0.92 | (0.51, 1.33) | 4.41 |  < 0.01** | |
KMC1 | 1 | – | 0.84 | (0.19, 1.49) | 2.53 | 0.01* | |
Control group intervention | Regular Exercise | 13 | 0% | 0.61 | (0.42, 0.80) | 6.29 |  < 0.01** |
Others | 1 | – | 0.59 | (0.40, 0.77) | 0.17 | 0.86 | |
Disease type | CP | 11 | 0% | 0.67 | (0.47, 0.88) | 6.35 |  < 0.01** |
DCD | 2 | 0% | 0.31 | (− 0.20, 0.82) | 1.20 | 0.23 | |
BP | 1 | – | 0.09 | (− 0.64, 0.82) | 0.24 | 0.81 | |
Intervention setting | School | 2 | 0% | 0.08 | (− 0.47, 0.64) | 0.29 | 0.77 |
Medical institutions | 10 | 0% | 0.66 | (0.45, 0.87) | 6.20 |  < 0.01* | |
Intervention cycle |  ≤ 8 weeks | 6 | 0% | 0.48 | (0.20, 0.76) | 3.36 |  < 0.01* |
9–12 weeks | 8 | 8% | 0.67 | (0.41, 0.94) | 5.07 |  < 0.01** | |
Duration of single intervention |  ≤ 30 min | 5 | 0% | 0.57 | (0.25, 0.90) | 3.49 |  < 0.01** |
 ≥ 35 min | 9 | 0% | 0.47 | (0.24, 0.69) | 4.03 |  < 0.01** | |
Intervention frequency |  < 3 times/week | 6 | 0% | 0.38 | (0.09, 0.66) | 2.61 |  < 0.01** |
3-5times/week | 8 | 0% | 0.75 | (0.50, 0.99) | 5.92 |  < 0.01** | |
Supervision | Yes | 6 | 29% | 0.67 | (0.35, 0.98) | 4.17 |  < 0.01** |
Unreported | 8 | 0% | 0.54 | (0.31, 0.78) | 4.60 |  < 0.01** |