Fig. 2From: Physical and technical demands of Australian football: an analysis of maximum ball in play periodsBox plots for comparison of whole game averaged (WG) per quarter vs maximum ball in play (BIP) phases per quarter for all playing positions combined. Key; HSR: high-speed running (> 18 km·h−1), VHSR: very high-speed running (> 24 km·h−1), HIE: high-intensity efforts (> 18 km·h−1 for ≥ 2 s), PL: PlayerLoad™, Accelerations: (> 3 m·s−2). WG (Q1): 1st quarter, WG (Q2): 2nd quarter, WG (Q3): 3rd quarter, WG (Q4): 4th quarterBack to article page