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Table 3 Comparison statistics for maximum ball in play (BiP) versus averaged data for whole game (WG), 1st quarter (Q1), 2nd quarter (Q2), 3rd quarter (Q3) and 4th quarter (Q4)

From: Physical and technical demands of Australian football: an analysis of maximum ball in play periods

 

Playing Position

Half-Line

Key

Mid-Wing

Metric

Period

Estimate (95% CI)

Ratio (95% CI)

Percentage difference

Estimate (95% CI)

Ratio (95% CI)

Percentage difference

Estimate (95% CI)

Ratio (95% CI)

Percentage difference

Distance (m·min−1)

WG

101.9 (95.5–108.3)

1.8 (1.7–1.8)

57

99.0 (91.8–106.2)

1.8 (1.8–1.9)

59

101.1 (94.5–107.8)

1.8 (1.7–1.8)

56

 

Q1

70.5 (64.2–76.8)

1.5 (1.5–1.6)

41

68.1 (61.5–74.7)

1.5 (1.5–1.6)

43

71.8 (65.2–78.5)

1.5 (1.5–1.6)

42

 

Q2

73.7 (67.0–80.4)

1.6 (1.5–1.6)

45

70.0 (62.9–77.2)

1.6 (1.5–1.6)

45

71.1 (64.2–78.1)

1.5 (1.5–1.6)

43

 

Q3

82.7 (75.5–89.8)

1.7 (1.6–1.7)

50

77.4 (69.7–85.0)

1.7 (1.6–1.7)

51

82.1 (74.5–89.6)

1.7 (1.6–1.7)

50

 

Q4

68.6 (61.9–75.3)

1.6 (1.5–1.6)

44

65.4 (58.2–72.6)

1.6 (1.5–1.6)

44

67.1 (60.1–74.0)

1.5 (1.5–1.6)

43

HSR (m·min−1)

WG

89.2 (75.7–102.7)

5.0 (4.6–5.4)

134

82.0 (66.0–98.0)

6.4 (5.8–6.9)

147

93.0 (78.7–107.4)

5.4 (4.9–5.9)

137

 

Q1

52.0 (41.7–62.3)

3.0 (2.7–3.3)

102

47.5 (36.0–58.9)

3.8 (3.4–4.3)

119

51.4 (41.1–61.7)

3.2 (2.9–3.6)

106

 

Q2

52.5 (42.2–62.8)

3.3 (3.0–3.7)

110

47.7 (36.2–59.1)

4.2 (3.7–4.7)

125

56.6 (45.2–68.0)

3.5 (3.1–4.0)

113

 

Q3

60.9 (48.8–73.1)

3.9 (3.5–4.4)

122

54.6 (41.1–68.1)

4.8 (4.2–5.4)

133

62.4 (49.6–75.2)

4.2 (3.7–4.7)

124

 

Q4

51.2 (41.3–61.1)

3.5 (3.1–3.9)

113

40.4 (30.9–49.9)

4.1 (3.6–4.6)

122

49.0 (39.2–58.8)

3.6 (3.2–4.1)

116

HIE (efforts·min−1)

WG

2.4 (2.1–2.7)

4.8 (4.4–5.1)

128

2.4 (2.0–2.8)

6.0 (5.6–6.5)

139

2.4 (2.1–2.8)

5.0 (4.6–5.4)

135

 

Q1

1.4 (1.1–1.6)

2.9 (2.7–3.2)

103

1.6 (1.2–1.9)

4.0 (3.6–4.4)

123

1.5 (1.2–1.7)

3.3 (3.0–3.6)

103

 

Q2

1.5 (1.3–1.8)

3.3 (3.0–3.7)

107

1.4 (1.1–1.7)

4.1 (3.7–4.5)

117

1.5 (1.2–1.8)

3.4 (3.1–3.8)

114

 

Q3

1.8 (1.5–2.0)

2.6 (2.4–2.8)

123

1.6 (1.4–1.9)

2.7 (2.5–2.9)

126

1.8 (1.5–2.0)

2.6 (2.4–2.8)

120

 

Q4

1.4 (1.2–1.7)

3.5 (3.2–3.9)

111

1.3 (1.0–1.6)

4.4 (3.9–4.9)

127

1.4 (1.2–1.7)

3.7 (3.3–4.1)

120

PlayerLoad (AU·min−1)

WG

4.0 (3.7–4.3)

1.7 (1.7–1.8)

52

4.2 (3.8–4.6)

1.8 (1.7–1.8)

56

3.8 (3.5–4.1)

1.7 (1.6–1.7)

50

 

Q1

3.0 (2.7–3.3)

1.5 (1.4–1.5)

38

2.9 (2.6–3.3)

1.5 (1.5–1.6)

43

2.8 (2.5–3.1)

1.4 (1.4–1.5)

36

 

Q2

3.0 (2.7–3.3)

1.5 (1.5–1.6)

42

2.9 (2.6–3.3)

1.5 (1.5–1.6)

44

2.8 (2.5–3.1)

1.5 (1.4–1.5)

38

 

Q3

3.3 (3.0–3.7)

1.6 (1.6–1.7)

46

3.4 (3.0–3.8)

1.7 (1.6–1.7)

50

3.2 (2.9–3.6)

1.6 (1.5–1.6)

46

 

Q4

2.9 (2.5–3.2)

1.5 (1.5–1.6)

43

3.0 (2.6–3.3)

1.6 (1.5–1.6)

46

2.7 (2.3–3.0)

1.5 (1.4–1.5)

39

VHSR (m·min−1)

WG

41.7 (29.3–54.2)

11.9 (10.2–13.9)

171

32.3 (19.6–44.9)

17.5 (14.9–20.6)

178

42.2 (29.5–54.9)

15.1 (12.9–17.8)

173

 

Q1

20.1 (12.7–27.5)

4.6 (3.7–5.7)

146

11.6 (6.2–17.0)

5.1 (4.0–6.4)

158

16.4 (10.2–22.7)

4.7 (3.7–6.0)

151

 

Q2

21.0 (14.2–27.9)

5.3 (4.3–6.4)

150

11.4 (6.6–16.1)

5.0 (4.0–6.2)

159

18.9 (12.5–25.2)

5.1 (4.1–6.3)

150

 

Q3

21.8 (13.9–29.6)

5.9 (4.7–7.4)

159

13.0 (7.1–18.9)

5.1 (4.0–6.5)

161

16.1 (10.0–22.0)

5.4 (4.3–7.0)

161

 

Q4

18.5 (12.3–24.7)

5.2 (4.1–6.5)

150

10.1 (5.7–14.5)

4.9 (3.9–6.2)

160

13.3 (8.6–18.1)

4.6 (3.6–5.8)

151

Accelerations (efforts·min−1)

WG

3.2 (2.8–3.5)

5.4 (5.1–5.8)

142

3.1 (2.7–3.6)

6.0 (5.6–6.4)

139

3.1 (2.7–3.4)

5.0 (4.7–5.4)

136

 

Q1

1.9 (1.6–2.2)

3.6 (3.2–3.9)

114

2.0 (1.6–2.4)

4.0 (3.6–4.4)

122

1.9 (1.6–2.3)

3.3 (3.0–3.7)

110

 

Q2

2.1 (1.8–2.4)

3.9 (3.5–4.3)

122

2.0 (1.6–2.3)

4.3 (3.9–4.8)

129

2.0 (1.7–2.3)

3.6 (3.3–4.0)

118

 

Q3

2.1 (1.8–2.4)

4.1 (3.7–4.6)

126

2.1 (1.7–2.5)

4.4 (4.0–4.9)

122

2.1 (1.7–2.4)

3.9 (3.5–4.4)

118

 

Q4

1.9 (1.6–2.3)

3.9 (3.5–4.4)

122

2.0 (1.5–2.4)

4.4 (3.9–4.9)

127

1.8 (1.4–2.1)

3.6 (3.2–4.0)

114

  1. P < 0.0001 for all comparisons made between averaged data and maximum BiP
  2. HSR, High-speed running (> 18 km·h−1); HIE, High-intensity efforts (> 18 km·h−1 for ≥ 2 s); VHSR, very high-speed running (> 24 km·h−1); accelerations (> 3 m·s−2)