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Table 1 List of basic characteristics of the included documents

From: Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis

Researchers

Subjects

Disease Types

Intervention Setting

Supervision

AVG Platform

AVG Category

Control group

Intervention

Outcome Indicators

GMS

Risk of Bias

E/C

Age (y)

Cycle /week

Single Time /min

Frequency /per week

 

Alsaif [26]

20/20

6–10

CP

Home

Unreported

Nintendo Wii Fit

Unreported

Non-intervention

12

20

7

MABC,

BOT-2

Arnoni [27]

7/8

5–14

CP

Physical Therapy Department

Therapist

Xbox 360 Kinect

Jumping,Loading exercises

Regular Exercise

8

45

2

GMFM-88, BSA

Bonney [28]

21/22

13–16

DCD

School

Therapist

Nintendo Wii Console and balance board

Aerobics, Muscle workout, Balance,Yoga

Task-oriented Functional Training

14

45

1

MABC,

10*5 MST

Chen [29]

15/15

3–6

CP

Medical Clinic

Unreported

Q4 Scene Interactive Training System

Billiard Ball, Hopscotch

Regular Exercise

12

30

5

BBS, GMFM-88

Chen [30]

20/20

3–6

CP

Medical Clinic

Unreported

Q4 Scene Interactive Training System

Billiard Ball, Hopscotch

Regular Exercise

12

40

5

BBS, GMFM-88

Chiu [31]

30/27

6–13

CP

Home

Therapist

 + Parents

Nintendo Wii Sports

Bowling, Aerial sports, Frisbee and Basketball

Regular treatment

6

40

3

TT

Cho [32]

9/9

4–16

CP

Medical Clinic

Therapist

Nintendo Wii Fit Plus

Virtual Reality Treadmill Training

Treadmill Training

8

30

3

GMFM,

PBS

Mombarg [33]

15/14

7–12

BP

School

Unreported

Nintendo Wii Balance Board

Ski-jump, Segway circuit, Obstacle course,Skate boarding

Non-intervention

6

30

3

MABC2, BOT-2

Neto [34]

16/16

7–10

DCD

Medical Clinic

Therapist

Nintendo Wii Console and Balance Board

Table Tennis, Frisbee, Archery, Bowling,Tightrope walk and Marble balance

Task-Specific matched Training

8

60

2

MABC2

Pourazar [35]

10/10

7–12

CP

Medical Clinic

Unreported

Xbox 360 Kinect

Dance rehabilitation training

Regular treatment

6

85–100

1

SEBT

Ren [36]

19/16

3–6

CP

Medical Clinic

Therapist

Q4 Scene Interactive Training System

Unreported

Conventional

training

12

40

5

BBS, GMFM-88

Rojas [37]

16/16

7–14

CP

Rehabilitation centre

Unreported

Nintendo Wii Balance Board

Snowboard, Penguin Slide, Super Hula Hoop,Yoga

Standard Physiotherapy

6

30

3

COP

Sahin [38]

30/30

7–16

CP

Pediatric clinic

Unreported

Xbox 360 Kinect

Air challenge, Boxing trainer, Wall breaker, Jet run,Super kick

Traditional occupational therapy

8

45

2

BOTMP

Salem [21]

20/20

3–5

DCD

Medical Clinic

Therapist

Nintendo Wii Sports and Fit

Balance, Strength, Aerobics

Routine Physiotherapy

10

30

2

10WT, TUGT, GMFM

Tarakci [39]

15/15

5–18

CP

Rehabilitation Centre

Unreported

Nintendo Wii balance

Balance-based video games

Conventional Balance Training

12

50

2

FFRT, 10WT

Urgen [40]

15/15

7–14

CP

Unreported

Unreported

Nintendo Wii Fit

balance, weight transfer, coordination

Routine Physiotherapy and Rehabilitation

9

45

2

GMFM, PBS, TUGT

Uysal [41]

12/12

6–14

CP

Rehabilitation centre

Therapist

Nintendo Wii Balance

Basketball, Tennis, Boxing

Routine Physiotherapy

12

30

2

PBS

Zhang [42]

20/20

3–6

CP

Rehabilitation centre

Unreported

KMC1

Cycling game

Regular treatment

12

20

5

GMFM-88

Zhao [43]

21/21

3–6

CP

Rehabilitation centre

Unreported

Xbox 360 Kinect

Boxing, Javelin bowling, Universe bubble ball,Bounce ball

Regular treatment

3

40

5

GMFM-88, QUEST

Zhao [44]

21/21

3–6

CP

Rehabilitation centre

Therapist

Xbox 360 Kinect

Dance music imitation

Regular treatment

3

40

5

GMFM-88, PBS

  1. E = experimental group; C = control group; CP = cerebral palsy; DCD = developmental coordination disorder; MABC-2 = Movement Assessment Battery for Children-2; BBS = Berg Balance Scale; TT = Tracking Task; PBS = Pediatric Balance Scale; TUGT = Timed Get Up and Go Test; COP = Center of Pressure; FFRT = Functional Forward Reach Test; BOT = Bruininks–Oseretsky Test of Motor Proficiency; QUEST = Quality of Upper Extremity Skill Test; 10ST = 10 Step Test; 20mSRT = 20 Meter Shuttle Run Test;10*5MST = 10 *5 m sprint test-straight ①Locomotor Skills; ②Object Control Skills; ③Non-locomotor Skills
  2. :Low risk; :Some concerns; : High risk