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Table 1 List of basic characteristics of the included documents

From: Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis

Researchers Subjects Disease Types Intervention Setting Supervision AVG Platform AVG Category Control group Intervention Outcome Indicators GMS Risk of Bias
E/C Age (y) Cycle /week Single Time /min Frequency /per week  
Alsaif [26] 20/20 6–10 CP Home Unreported Nintendo Wii Fit Unreported Non-intervention 12 20 7 MABC,
BOT-2
Arnoni [27] 7/8 5–14 CP Physical Therapy Department Therapist Xbox 360 Kinect Jumping,Loading exercises Regular Exercise 8 45 2 GMFM-88, BSA
Bonney [28] 21/22 13–16 DCD School Therapist Nintendo Wii Console and balance board Aerobics, Muscle workout, Balance,Yoga Task-oriented Functional Training 14 45 1 MABC,
10*5 MST
Chen [29] 15/15 3–6 CP Medical Clinic Unreported Q4 Scene Interactive Training System Billiard Ball, Hopscotch Regular Exercise 12 30 5 BBS, GMFM-88
Chen [30] 20/20 3–6 CP Medical Clinic Unreported Q4 Scene Interactive Training System Billiard Ball, Hopscotch Regular Exercise 12 40 5 BBS, GMFM-88
Chiu [31] 30/27 6–13 CP Home Therapist
 + Parents
Nintendo Wii Sports Bowling, Aerial sports, Frisbee and Basketball Regular treatment 6 40 3 TT
Cho [32] 9/9 4–16 CP Medical Clinic Therapist Nintendo Wii Fit Plus Virtual Reality Treadmill Training Treadmill Training 8 30 3 GMFM,
PBS
Mombarg [33] 15/14 7–12 BP School Unreported Nintendo Wii Balance Board Ski-jump, Segway circuit, Obstacle course,Skate boarding Non-intervention 6 30 3 MABC2, BOT-2
Neto [34] 16/16 7–10 DCD Medical Clinic Therapist Nintendo Wii Console and Balance Board Table Tennis, Frisbee, Archery, Bowling,Tightrope walk and Marble balance Task-Specific matched Training 8 60 2 MABC2
Pourazar [35] 10/10 7–12 CP Medical Clinic Unreported Xbox 360 Kinect Dance rehabilitation training Regular treatment 6 85–100 1 SEBT
Ren [36] 19/16 3–6 CP Medical Clinic Therapist Q4 Scene Interactive Training System Unreported Conventional
training
12 40 5 BBS, GMFM-88
Rojas [37] 16/16 7–14 CP Rehabilitation centre Unreported Nintendo Wii Balance Board Snowboard, Penguin Slide, Super Hula Hoop,Yoga Standard Physiotherapy 6 30 3 COP
Sahin [38] 30/30 7–16 CP Pediatric clinic Unreported Xbox 360 Kinect Air challenge, Boxing trainer, Wall breaker, Jet run,Super kick Traditional occupational therapy 8 45 2 BOTMP
Salem [21] 20/20 3–5 DCD Medical Clinic Therapist Nintendo Wii Sports and Fit Balance, Strength, Aerobics Routine Physiotherapy 10 30 2 10WT, TUGT, GMFM
Tarakci [39] 15/15 5–18 CP Rehabilitation Centre Unreported Nintendo Wii balance Balance-based video games Conventional Balance Training 12 50 2 FFRT, 10WT
Urgen [40] 15/15 7–14 CP Unreported Unreported Nintendo Wii Fit balance, weight transfer, coordination Routine Physiotherapy and Rehabilitation 9 45 2 GMFM, PBS, TUGT
Uysal [41] 12/12 6–14 CP Rehabilitation centre Therapist Nintendo Wii Balance Basketball, Tennis, Boxing Routine Physiotherapy 12 30 2 PBS
Zhang [42] 20/20 3–6 CP Rehabilitation centre Unreported KMC1 Cycling game Regular treatment 12 20 5 GMFM-88
Zhao [43] 21/21 3–6 CP Rehabilitation centre Unreported Xbox 360 Kinect Boxing, Javelin bowling, Universe bubble ball,Bounce ball Regular treatment 3 40 5 GMFM-88, QUEST
Zhao [44] 21/21 3–6 CP Rehabilitation centre Therapist Xbox 360 Kinect Dance music imitation Regular treatment 3 40 5 GMFM-88, PBS
  1. E = experimental group; C = control group; CP = cerebral palsy; DCD = developmental coordination disorder; MABC-2 = Movement Assessment Battery for Children-2; BBS = Berg Balance Scale; TT = Tracking Task; PBS = Pediatric Balance Scale; TUGT = Timed Get Up and Go Test; COP = Center of Pressure; FFRT = Functional Forward Reach Test; BOT = Bruininks–Oseretsky Test of Motor Proficiency; QUEST = Quality of Upper Extremity Skill Test; 10ST = 10 Step Test; 20mSRT = 20 Meter Shuttle Run Test;10*5MST = 10 *5 m sprint test-straight Locomotor Skills; Object Control Skills; Non-locomotor Skills
  2. :Low risk; :Some concerns; : High risk