Moderator variable | Subgroup | Included literature | I2 | Effect size | 95% CI | Two-tailed test | |
---|---|---|---|---|---|---|---|
Z | P | ||||||
Gaming platform | Nintendo Wii Sports and Fit | 4 | 0% | 0.51 | (0.14, 0.88) | 2.69 |  < 0.01** |
Nintendo Wii Balance Board | 6 | 65% | 0.38 | (0.08, 0.67) | 2.52 | 0.01* | |
Xbox™ 360 | 4 | 89% | 1.05 | (− 0.20, 2.31) | 1.65 | 0.10 | |
Q4 Scene Interactive Training System | 3 | 0% | 0.56 | (0.17, 0.95) | 2.79 |  < 0.01** | |
Control group intervention | Regular Exercise | 15 | 62% | 0.61 | (0.30, 0.93) | 3.80 |  < 0.01** |
Others | 2 | 35% | − 0.17 | (− 0.62, 0.29) | 0.72 | 0.47 | |
Disease type | CP | 13 | 68% | 0.71 | (0.33, 1.08) | 3.71 |  < 0.01** |
DCD | 3 | 0% | − 0.10 | (− 0.47, 0.27) | 0.52 | 0.60 | |
BP | 1 | – | 0.45 | (− 0.29, 1.19) | 1.19 | 0.23 | |
Intervention setting | School and Home | 3 | 48% | 0.49 | (− 0.05, 1.02) | 1.79 | 0.07 |
Medical institutions | 13 | 74% | 0.56 | (0.16, 0.97) | 2.72 |  < 0.01** | |
Intervention cycle |  ≤ 8 weeks | 8 | 80% | 0.51 | (− 0.10, 1.13) | 1.63 | 0.10 |
9–12 weeks | 9 | 35% | 0.55 | (0.32, 0.79) | 4.64 |  < 0.01** | |
Duration of single intervention |  ≤ 30 min | 7 | 33% | 0.60 | (0.32, 0.88) | 4.21 |  < 0.01** |
 ≥ 40 min | 10 | 75% | 0.43 | (− 0.03, 0.89) | 1.84 | 0.07 | |
Intervention frequency |  ≤ 3 times/week | 12 | 75% | 0.52 | (0.05, 0.99) | 2.17 | 0.03* |
 > 3 times/week | 5 | 0% | 0.65 | (0.36, 0.94) | 4.36 |  < 0.01** | |
Supervision | Unreported | 9 | 73% | 0.33 | (− 0.05, 0.71) | 1.70 | 0.09 |
Yes | 8 | 54% | 0.71 | (0.23, 1.19) | 2.89 |  < 0.01** |